"Many Magic: The Gathering players ask the question…" Don't you ever get tired of mocking the Professor of Tolarian Community College with that opening? The answer is no, we don't. Even though we love the Professor, and this post is partly inspired by his YouTube channel's content, he's just irresistible to mimic. Not to mention, if he were here reading this, he would probably disagree with the majority of what we're going to be saying here. The Professor, spoiler alert, usually poops on Wizards of the Coast's boxed products. He tends to have a pessimistic view of boxed value products and has the annoying habit of counting every penny of literal card resale value as if that was the only metric of concern to players. Pro players will also tell you: NEVER buy the sealed product no matter what, just buy singles from second-parties. If you're a tournament-playing spike, this article is likely not for you - not that you'd be grubbing over here in the backwoods of Uncle Petey's territory…
Over and over again, the number one question you see in any MTG:EDH forum is "What commander should I build next?" Commander, the most casual and fun format of Magic: The Gathering, is a bit more involved than other formats. You have to build a 100-card deck, and every card has to be unique except for basic lands. Plus it allows anything - barring a short ban list - from any expansion set over the years; the game is rapidly approaching its 30th anniversary. So it has one of the biggest available card pools but also the most complex deck-building requirements. On top of that, the average EDH game is going on for at least an hour, maybe two or three. This means that to test a deck in live play, you have a full-time week invested just to give it a couple of dozen games before you can start fine-tuning it. What we're saying here is, building an EDH deck is a huge commitment. It takes time to construct and sleeve 100 cards, and it sucks when you find out you hate a commander and have to…
So it's Penguin
Pete here, your semi-faithful fan of the long-running collectible trading card game Magic: The Gathering,
with some good news and some bad news. In fact, both good and bad
news are distributed in several discrete bundles, so I'll get around
to parceling them out longways here.
bad news: COVID-19 killed paper MTG
good news: Wizards made MTG Arena to take up the slack
bad news: Wizards designed the game
good news: But this time they had Hearthstone to copy
bad news: They copied Hearthstone
good news: At least this time they copied a decent example so it's just barely playable
First, let's recap How We Got To This Point in Magic: The Gathering (MTG) history. When MTG first came out in the early '90s, it was going around in my nerdiest friend circles until I had to try it. And I had to say, it was an innovative game. The thrust was that it encoded a hermetic
system of magic into cards. Some cards were land cards that could represent the mystical currency "mana," while…
Score: 1.43
Privacy settings changed!
Article is saved. Do you want to continue editing the article or leave and edit later?