Sign In | Sign Up



collectible-trading-card-games

Complete Guide Magic: The Gathering EDH Commanders You Will Never Get Tired Of Playing

by PenguinPete

    Over and over again, the number one question you see in any MTG:EDH forum is "What commander should I build next?"  Commander, the most casual and fun format of Magic: The Gathering, is a bit more involved than other formats. You have to build a 100-card deck, and every card has to be unique except for basic lands. Plus it allows anything - barring a short ban list - from any expansion set over the years; the game is rapidly approaching its 30th anniversary. So it has one of the biggest available card pools but also the most complex deck-building requirements.        On top of that, the average EDH game is going on for at least an hour, maybe two or three. This means that to test a deck in live play, you have a full-time week invested just to give it a couple of dozen games before you can start fine-tuning it.  What we're saying here is, building an EDH deck is a huge commitment. It takes time to construct and sleeve 100 cards, and it sucks when you find out you hate a commander and have to…
Score: 1.56
09/30/2019

MTG Arena : The Mediocre Miracle

by PenguinPete

    So it's Penguin Pete here, your semi-faithful fan of the long-running collectible trading card game Magic: The Gathering, with some good news and some bad news. In fact, both good and bad news are distributed in several discrete bundles, so I'll get around to parceling them out longways here.   bad news: COVID-19 killed paper MTG good news: Wizards made MTG Arena to take up the slack bad news: Wizards designed the game good news: But this time they had Hearthstone to copy bad news: They copied Hearthstone good news: At least this time they copied a decent example so it's just barely playable       First, let's recap How We Got To This Point in Magic: The Gathering (MTG) history.  When MTG first came out in the early '90s, it was going around in my nerdiest friend circles until I had to try it. And I had to say, it was an innovative game. The thrust was that it encoded a hermetic system of magic into cards. Some cards were land cards that could represent the mystical currency "mana," while…
Score: 1.43
02/05/2022

Privacy settings changed!

Article is saved. Do you want to continue editing the article or leave and edit later?

Not logged in, Please login to continue

Location: United States (en)
  • United States (us)
  • 日本 (jp)
  • Indonesia (id)
  • India (in)
Terms and Conditions | Privacy Policy | About Us
FAQ | Contact Us
 
© 2025 123ish